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RAINBOW SIX SIEGE

SKULL RAIN

Rainbow Six Siege is the upcoming installment of the acclaimed first-person shooter franchise developed by the renowned Ubisoft Montreal studio for the new generation of consoles and PC. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and tension are at the center of the experience. The multiplayer gameplay of Rainbow Six Siege sets a new bar for intense firefights and expert strategy in the rich legacy of past Rainbow Six games.

Skull Rain is the third major content update which lets players continue the Siege and which gives access to the new Favela map, two new BOPE operators, new weapon skins and more. BOPE operators are trained to work under extreme conditions, where over-reliance on electronic devices can be their doom.
 
My mandate was to develop an artistic direction on the identity of this season, in marketing but also in the game itself. I achieved image concepts, created icons, logos, worked on the UI design, realised photographs, weapon skin designs... a multitude of identity elements to give the game a rich and coherent image.

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